WP2 draws from the a State of the Art literature survey papers produced through WP1 on five ‘existential fields’: Labour market, employment strategies and social economy (WP1.1), Education and training (WP1.2), Housing and Neighbourhood (WP1.3), Health and Environment (WP1.4), Governance and Democracy (WP1.5).
Moreover, WP2 aims to improve the integration among scientific and methodological perspectives in the analysis of socially innovative initiatives, by including contributions from various ‘user groups’.
The aim of this integration exercise is to explore the specific role of arts and culture in bringing about social innovation.
Can we extract, from case studies and relative literature, conclusions regarding the necessary conditions that enable and encourage social innovation?
- Are arts / culture/ creativity in some cases necessary pre-conditions or at least determinative catalysts for bottom-up creativity and socially innovative strategies, and in what ways?
- What are the contextual, path-dependent factors/dimensions in each case? What are the place and/or community specific material practices and knowledge mobilized in each case?
Two points of caution: Here, it should be noted that the artistic and cultural dimensions are explored autonomously in the Katarsis project, without being always easy to establish implicit links and continuity with the previous WP1 reports on the various existential fields.
Furthermore as culture is a very broad term with different meanings, there seems to exist a certain blurring between the concepts of arts/culture and the more general notion of social creativity. More broadly, social cultural practices involve in certain cases the development of a widespread “knowhow of survival” for certain disadvantaged social groups and categories.